Index
Alle Klassen und Schnittstellen|Alle Packages|Konstantenfeldwerte|Serialisierte Form
A
- abilities - Variable in Klasse com.sunworld.game.combat.characters.PlayerControlledCharacter
- abilities - Variable in Klasse com.sunworld.game.item.AbilityProvidingItem
- ability - Variable in Klasse com.sunworld.render.screen.elements.impl.AbilityButton
- AbilityButton - Klasse in com.sunworld.render.screen.elements.impl
- AbilityButton(int, int, int, int, BattleAbility, PlayerControlledCharacter) - Konstruktor für Klasse com.sunworld.render.screen.elements.impl.AbilityButton
- abilityButtons - Variable in Klasse com.sunworld.render.screen.impl.ScreenBattle
- AbilityDefend - Klasse in com.sunworld.game.combat.ability.impl
- AbilityDefend() - Konstruktor für Klasse com.sunworld.game.combat.ability.impl.AbilityDefend
- AbilityHeal - Klasse in com.sunworld.game.combat.ability.impl
- AbilityHeal(int) - Konstruktor für Klasse com.sunworld.game.combat.ability.impl.AbilityHeal
- AbilityProvidingItem - Klasse in com.sunworld.game.item
- AbilityProvidingItem(String) - Konstruktor für Klasse com.sunworld.game.item.AbilityProvidingItem
- AbilityUsePotion - Klasse in com.sunworld.game.combat.ability.impl
- AbilityUsePotion(ItemPotion) - Konstruktor für Klasse com.sunworld.game.combat.ability.impl.AbilityUsePotion
- achievement - Variable in Klasse com.sunworld.render.screen.elements.impl.AchievementWindow
- achievementInfo - Variable in Klasse com.sunworld.render.screen.impl.ScreenLevel
- achievementManager - Statische Variable in Klasse com.sunworld.Sunworld
- AchievementManager - Klasse in com.sunworld.game.achievement
- AchievementManager(File) - Konstruktor für Klasse com.sunworld.game.achievement.AchievementManager
- achievements - Variable in Klasse com.sunworld.game.achievement.AchievementManager
- achievementVisibilityTicks - Variable in Klasse com.sunworld.render.screen.impl.ScreenLevel
- AchievementWindow - Klasse in com.sunworld.render.screen.elements.impl
- AchievementWindow(String) - Konstruktor für Klasse com.sunworld.render.screen.elements.impl.AchievementWindow
- activeEffects - Variable in Klasse com.sunworld.game.combat.stats.StatusEffectHandler
- addAbility(BattleAbility) - Methode in Klasse com.sunworld.game.item.AbilityProvidingItem
- addEffect(BattleParticipant, StatusEffect, int) - Methode in Klasse com.sunworld.game.combat.stats.StatusEffectHandler
- addEffect(BattleParticipant, StatusEffect, int, int) - Methode in Klasse com.sunworld.game.combat.stats.StatusEffectHandler
- addFile(File) - Methode in Klasse com.sunworld.utility.IOUtil.FilePool
- addFiles(File) - Methode in Klasse com.sunworld.utility.IOUtil.FilePool
- addItem(Item) - Methode in Klasse com.sunworld.game.inventory.Inventory
-
Fügt das übergebene Item an den erstbesten Platz in diesem Inventar ein.
- additionalRenderCalls - Variable in Klasse com.sunworld.render.screen.impl.ScreenBattle
- addStatInfo(Attribute, int) - Methode in Klasse com.sunworld.game.item.ItemInfo.Builder
- addStatInfo(Map<Attribute, Integer>) - Methode in Klasse com.sunworld.game.item.ItemInfo.Builder
- addTranslations(Translation) - Methode in Klasse com.sunworld.io.resources.Translation
- addValue(int) - Methode in Klasse com.sunworld.game.item.impl.ItemCoins
-
Gibt die Anzahl der Münzen zurück, die diesem Objekt nicht mehr hinzugefügt werden konnten
- ai - Variable in Klasse com.sunworld.game.combat.characters.Enemy
- ai - Variable in Klasse com.sunworld.game.world.entity.EntityMoving
- AIHelper - Klasse in com.sunworld.game.combat.ai
- AIHelper() - Konstruktor für Klasse com.sunworld.game.combat.ai.AIHelper
- ALL_ACHIEVEMENTS - Variable in Klasse com.sunworld.game.achievement.AchievementManager
-
Enthält alle im Spiel registrierten Achievements.
- amountToGo - Variable in Klasse com.sunworld.game.world.entity.ai.EntityAIWalkAimlessly
- amplifier - Variable in Enum-Klasse com.sunworld.game.combat.stats.StatusEffect
- angle - Variable in Klasse com.sunworld.game.combat.animation.impl.AnimationShoot
- Animation - Schnittstelle in com.sunworld.io.resources.textures
- Animation(BattleParticipant, BattleParticipant, Texture, String, int, Runnable) - Konstruktor für Klasse com.sunworld.game.combat.animation.impl.RenderFX.Animation
- ANIMATION - Enum-Konstante in Enum-Klasse com.sunworld.game.combat.characters.CharacterState
- AnimationAttack - Klasse in com.sunworld.game.combat.animation.impl
- AnimationAttack(BattleParticipant, int, BattleParticipant, DamageSource) - Konstruktor für Klasse com.sunworld.game.combat.animation.impl.AnimationAttack
- animationDirection - Variable in Klasse com.sunworld.io.resources.textures.BackAndForthAnimation
- animationDown - Statische Variable in Klasse com.sunworld.game.player.Player
- animationDown - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityBossSlime
- animationDown - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntitySlime
- AnimationDraw - Klasse in com.sunworld.game.combat.animation.impl
- AnimationDraw(int, Texture...) - Konstruktor für Klasse com.sunworld.game.combat.animation.impl.AnimationDraw
- AnimationDraw(Animation) - Konstruktor für Klasse com.sunworld.game.combat.animation.impl.AnimationDraw
- animationForward - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityCultist
- animationLeft - Statische Variable in Klasse com.sunworld.game.player.Player
- animationLeft - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityBossSlime
- animationLeft - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityCultist
- animationLeft - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntitySlime
- animationRight - Statische Variable in Klasse com.sunworld.game.player.Player
- animationRight - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityBossSlime
- animationRight - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityCultist
- animationRight - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntitySlime
- animationsCompleteCallback() - Methode in Klasse com.sunworld.game.combat.characters.BattleParticipant
-
Wird aufgerufen, sobald alle Animationen durchlaufen wurden.
- animationsCompleteCallback() - Methode in Klasse com.sunworld.game.combat.characters.Enemy
- animationsCompleteCallback() - Methode in Klasse com.sunworld.game.combat.characters.PlayerControlledCharacter
- AnimationShoot - Klasse in com.sunworld.game.combat.animation.impl
- AnimationShoot(Texture, BattleParticipant, BattleParticipant, DamageSource, int) - Konstruktor für Klasse com.sunworld.game.combat.animation.impl.AnimationShoot
- animationSpeed - Variable in Klasse com.sunworld.game.settings.GameSettings
- AnimationSpeed - Enum-Klasse in com.sunworld.game.settings
- AnimationSpeed(int, float, String) - Konstruktor für Enum-Klasse com.sunworld.game.settings.AnimationSpeed
- animationSpeedFactor - Variable in Enum-Klasse com.sunworld.game.settings.AnimationSpeed
- animationUp - Statische Variable in Klasse com.sunworld.game.player.Player
- animationUp - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityBossSlime
- animationUp - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntityCultist
- animationUp - Statische Variable in Klasse com.sunworld.game.world.entity.impl.EntitySlime
- AnimationWalk - Klasse in com.sunworld.game.combat.animation.impl
- AnimationWalk(TreePathfinder, BattleParticipant, int) - Konstruktor für Klasse com.sunworld.game.combat.animation.impl.AnimationWalk
- appendInfo(String) - Methode in Klasse com.sunworld.game.item.ItemInfo.Builder
- appendLine(String) - Methode in Klasse com.sunworld.game.item.ItemInfo.Builder
- appID - Statische Variable in Klasse com.sunworld.discord.Discord
-
NICHT ÄNDERN.
- asFloat() - Methode in Klasse com.sunworld.script.Variable
- asInt() - Methode in Klasse com.sunworld.script.Variable
- attack - Statische Variable in Klasse com.sunworld.game.combat.characters.PlayerControlledCharacter
- attack(BattleParticipant, DamageSource) - Methode in Klasse com.sunworld.game.combat.characters.BattleParticipant
-
Greift einen als Parameter mitgegebenen Charakter an.
- ATTACK - Statische Variable in Klasse com.sunworld.game.combat.characters.team.Dora
- attacked - Variable in Klasse com.sunworld.game.combat.animation.impl.AnimationAttack
- attackedCallback(BattleParticipant) - Methode in Klasse com.sunworld.game.combat.characters.BattleParticipant
-
Wird aufgerufen, *nachdem* dieser Charakter angegriffen wurde.
- attackForward - Variable in Klasse com.sunworld.game.combat.characters.enemy.EnemyCultist
- attackFront - Variable in Klasse com.sunworld.game.combat.characters.team.Steve
- attackFX - Variable in Klasse com.sunworld.game.combat.animation.impl.AnimationAttack
- attackFX - Variable in Klasse com.sunworld.game.combat.characters.enemy.EnemyCultist
- attackFX - Statische Variable in Klasse com.sunworld.game.combat.characters.enemy.EnemySlime
- attackLeft - Variable in Klasse com.sunworld.game.combat.characters.enemy.EnemyCultist
- attackLeft - Variable in Klasse com.sunworld.game.combat.characters.team.Steve
- attackRanged(BattleParticipant) - Methode in Klasse com.sunworld.game.combat.characters.PlayerControlledCharacterRanged
- attackRight - Variable in Klasse com.sunworld.game.combat.characters.enemy.EnemyCultist
- attackRight - Variable in Klasse com.sunworld.game.combat.characters.team.Steve
- attackUp - Variable in Klasse com.sunworld.game.combat.characters.enemy.EnemyCultist
- attackUp - Variable in Klasse com.sunworld.game.combat.characters.team.Steve
- Attribute - Enum-Klasse in com.sunworld.game.combat.stats
- Attribute(String) - Konstruktor für Enum-Klasse com.sunworld.game.combat.stats.Attribute
- Attribute(String, Texture) - Konstruktor für Enum-Klasse com.sunworld.game.combat.stats.Attribute
- AWAITING - Enum-Konstante in Enum-Klasse com.sunworld.game.combat.characters.CharacterState
- awardXP(int) - Methode in Klasse com.sunworld.game.combat.stats.LevelSystem
Alle Klassen und Schnittstellen|Alle Packages|Konstantenfeldwerte|Serialisierte Form